Instances
An instance gathers a game version, its mods, its worlds and its settings in one
isolated folder. Two instances never step on each other: you can keep a quiet
survival world on 1.21.3 next to a test bench on 1.22.0-rc.1, each with its
own mods.
Creating an instance
Section titled “Creating an instance”Creation goes through a four-step wizard: name, game version, icon, then a
summary before confirming. The name also names the folder (Vintage Survival
becomes the instances/vintage-survival folder, for instance).
Where your data lives
Section titled “Where your data lives”Each instance has its own data/ subfolder, the one the game sees and writes
its worlds, configuration and mods into. On Linux, for example:
~/.local/share/prospect/instances/<instance-name>/data/Worlds live in data/Saves/, mods in data/Mods/, and the instance page lists
your worlds on its own tab. Prospect’s own metadata (name, creation date,
playtime) sits next to data/, never inside it: the game can write freely
without ever colliding with it.
Duplicating an instance
Section titled “Duplicating an instance”Duplicating an instance copies its whole data/ folder under a new name:
worlds, configuration and mods included. It is the simplest way to try a risky
mod or a new game version without touching a world you care about.
Backing up an instance
Section titled “Backing up an instance”The Options tab keeps backups: safety archives of the instance’s data/
folder. Back up by hand, or automatically before every launch with a number of
archives to keep, and restoring brings the instance back to the archived state.
Checking an instance
Section titled “Checking an instance”“Check the instance”, in the menu of its page, runs a local diagnosis: game version complete, .NET present, mod dependencies satisfied, compatibility, disk space. Nothing is downloaded and no network call is made; the report reads your disk. Each finding carries its own fix, such as installing the missing game version or the absent dependency, one click away.